
Project
ColinLeung-NiloCat/UnityURP-MobileDrawMeshInstancedIndirectExample Example project to draw 1million grass instances on mobile
https://www.pkglnk.dev/unityurp-mobiledrawmeshinstancedindirectexample.git 
Project
ColinLeung-NiloCat/UnityURP-MobileScreenSpacePlanarReflection Reusable RendererFeature of MobileScreenSpacePlanarReflection
https://www.pkglnk.dev/unityurp-mobilescreenspaceplanarreflection.git 
Project
ColinLeung-NiloCat/UnityURP-SurfaceShaderSolution a tiny and flexible surface shader solution for Unity URP
https://www.pkglnk.dev/unityurp-surfaceshadersolution.git 
Project Fork
ColinLeung-NiloCat/JasonMaToonRenderPipeline JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
https://www.pkglnk.dev/jasonmatoonrenderpipeline.git Project Fork
ColinLeung-NiloCat/Unity_StageLightManeuver Design intuitive stage lighting effects directly in Timeline, inspired by real DMX/ArtNet control systems. Manage multiple lights simultaneously with 20+ customizable properties including intensity, color, pan/tilt, and gobo effects. Compatible with HDRP and URP, with optional Volumetric Light Beam integration for enhanced visual fidelity.
https://www.pkglnk.dev/unity-stagelightmaneuver.git 