
Unity MCP Server — Multi-agent MCP server for Unity Editor, designed for Claude Cowork. By AnkleBreaker Studio.
https://www.pkglnk.dev/anklebreaker-unity-mcp.git 
Unity MCP Server — Multi-agent MCP server for Unity Editor, designed for Claude Cowork. By AnkleBreaker Studio.
https://www.pkglnk.dev/anklebreaker-studio-unity-mcp-server.git 
MCP (Model Context Protocol) bridge plugin for Unity Editor. Enables AI assistants like Claude to control Unity Editor via a local HTTP API — manage scenes, GameObjects, components, assets, builds, and more.
https://www.pkglnk.dev/anklebreaker-studio-unity-mcp.git 
AnkleBreaker-studio Utils contains some utils scripts of the AnkleBreaker team
https://www.pkglnk.dev/anklebreaker-studio-utils.git 
The core scripts of the AnkleBreaker team, without any dependencies.
https://www.pkglnk.dev/anklebreaker-studio-core.git 
Reusable uGUI button components with state tracking, toggle behavior, and generic button-group management. Part of the AnkleBreaker Utils split.
https://www.pkglnk.dev/ui-basics.git 
Core FishNet networking layer for AnkleBreaker Studio. Provides the foundational networking abstractions and utilities for FishNet-based multiplayer games. It includes: - AnkleBreakerNetworkBehaviour: Abstract base class extending NetworkBehaviour with lifecycle management, SyncVar reset, ownership tracking, and player connect/disconnect callbacks - AKSinglePrefabs: Custom SinglePrefabObjects wrapper with null cleanup - Extension methods for NetworkConnection (GetPlayerObjectId, GetPlayerObject) - Extension methods for int-based ObjectId lookups (TryGetNetworkObjectFromObjectId, L_IsLocalPlayerNobId) - SinglePrefabObjects extensions (LookupSpawnablePrefab) - Custom editor with NetPrefabsSelectorWindow for network prefab selection This package requires: - FishNet (Fish-Networking)
https://www.pkglnk.dev/fishnet-core.git 
Powerful custom inspector attributes and property drawers for Unity Editor. Features 30+ attributes including conditional visibility, layout grouping, toggle buttons, asset preview with metadata, validation, and more.
https://www.pkglnk.dev/inspector.git 
Extension methods for built-in Unity and C# types, helpers, and utility structs. Part of the AnkleBreaker Utils split.
https://www.pkglnk.dev/anklebreaker-studio-extensions.git 
Editor utilities for Unity: Gizmos helpers, MonoScript finder, dialog windows. Part of the AnkleBreaker Utils split.
https://www.pkglnk.dev/editor.git 
Universal wrapper types for Unity Inspector. Provides UniversalString (plain text, i2Localize, Unity Localization), UniversalAsset<T> (direct reference or Addressable), and UniversalSound (AudioClip, Wwise, FMOD).
https://www.pkglnk.dev/universaltypes.git 