Unity Project
Download the source from GitHub

Dependencies (41)
Unity UI 2.0.0com.unity.feature.2d 2.0.2AI 1.0.0UI 1.0.0VR 1.0.0XR 1.0.0ProBuilder 6.0.9Input System 1.19.0Wind 1.0.0Audio 1.0.0Cloth 1.0.0IMGUI 1.0.0Umbra 1.0.0Video 1.0.0Physics 1.0.0Terrain 1.0.0Tilemap 1.0.0Visual Studio Editor 2.0.26Director 1.0.0Vehicles 1.0.0Animation 1.0.0Physics 2D 1.0.0com.unity.modules.androidjni 1.0.0UI Elements 1.0.0Asset Bundle 1.0.0Ink Unity Integration https://github.com/inkle/ink-unity-integration.git#upmAccessibility 1.0.0JSON Serialize 1.0.0Screen Capture 1.0.0Newtonsoft Json 3.2.2Particle System 1.0.0Terrain Physics 1.0.0Unity Analytics 1.0.0com.unity.modules.vectorgraphics 1.0.0Image Conversion 1.0.0Unity Web Request 1.0.0Unity Web Request WWW 1.0.0com.unity.modules.adaptiveperformance 1.0.0Unity Web Request Audio 1.0.0Unity Web Request Texture 1.0.0Unity Web Request Asset Bundle 1.0.0
README
Sketch
Sketch is a collection of various tools
eu.zirk.sketch.common
Various utility tools
- Package
https://github.com/Xwilarg/Sketch.git?path=/Packages/eu.zirk.sketch.common - Documentation https://github.com/Xwilarg/Sketch/blob/master/Packages/eu.zirk.sketch.common/README.md
- Dependencies None
eu.zirk.sketch.drawing
Add ability to draw on screen and detect circles
- Package
https://github.com/Xwilarg/Sketch.git?path=/Packages/eu.zirk.sketch.drawing - Documentation https://github.com/Xwilarg/Sketch/blob/master/Packages/eu.zirk.sketch.drawing/README.md
- Dependencies None
eu.zirk.sketch.firstpersoncontroller
Easy first person controller to integrate in your project
Also come with an interaction system and with mobile compatibility
- Package
https://github.com/Xwilarg/Sketch.git?path=/Packages/eu.zirk.sketch.firstpersoncontroller - Documentation https://github.com/Xwilarg/Sketch/blob/master/Packages/eu.zirk.sketch.firstpersoncontroller/README.md
- Dependencies
- eu.zirk.sketch.common:
https://github.com/Xwilarg/Sketch.git?path=/Packages/eu.zirk.sketch.common
- eu.zirk.sketch.common:
eu.zirk.sketch.grid
An adaptive grid
The grid itself is splitted within subgrids so you can easily extend it to huge systems with no performance loss
- Package
https://github.com/Xwilarg/Sketch.git?path=/Packages/eu.zirk.sketch.grid - Documentation https://github.com/Xwilarg/Sketch/blob/master/Packages/eu.zirk.sketch.grid/README.md
- Dependencies None
eu.zirk.sketch.persistency
A way to save and load user data
- Package
https://github.com/Xwilarg/Sketch.git?path=/Packages/eu.zirk.sketch.persistency - Documentation https://github.com/Xwilarg/Sketch/blob/master/Packages/eu.zirk.sketch.persistency/README.md
- Dependencies
- com.unity.nuget.newtonsoft-json
eu.zirk.sketch.visualnovel
Visual novel engine working with Ink
Show dialogs workflows within your game and let the text scale properly with its container
- Package
https://github.com/Xwilarg/Sketch.git?path=/Packages/eu.zirk.sketch.visualnovel - Documentation https://github.com/Xwilarg/Sketch/blob/master/Packages/eu.zirk.sketch.visualnovel/README.md
- Dependencies
- com.inkle.ink-unity-integration:
https://github.com/inkle/ink-unity-integration.git#upm
- com.inkle.ink-unity-integration:
eu.zirk.sketch.translation
Localize your game with a few clicks
- Package
https://github.com/Xwilarg/Sketch.git?path=/Packages/eu.zirk.sketch.translation - Documentation https://github.com/Xwilarg/Sketch/blob/master/Packages/eu.zirk.sketch.translation/README.md
- Dependencies
- com.unity.nuget.newtonsoft-json
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