CI Obfuscator
CI Obfuscator renames GameObjects and assets in your Unity project to obscure game structure and reduce reverse-engineering risks. Supporting Unity 2020 through 6000.4+, it integrates seamlessly into your build pipeline across Windows, macOS, Linux, iOS, and Android platforms, helping protect your game's intellectual property.
Unity Project
Download the source from GitHub

Dependencies (41)
Unity UI 2.0.0Timeline 1.8.10AI 1.0.0UI 1.0.0XR 1.0.0Input System 1.18.0Wind 1.0.0AI Navigation 2.0.10Audio 1.0.0Cloth 1.0.0IMGUI 1.0.0Umbra 1.0.0Video 1.0.0Test Framework 1.6.0Physics 1.0.0Terrain 1.0.0Tilemap 1.0.0Editor Coroutines 1.0.1Visual Studio Editor 2.0.26Director 1.0.0Vehicles 1.0.0Animation 1.0.0Physics 2D 1.0.0com.unity.modules.androidjni 1.0.0UI Elements 1.0.0Asset Bundle 1.0.0Accessibility 1.0.0JSON Serialize 1.0.0Screen Capture 1.0.0Particle System 1.0.0Terrain Physics 1.0.0Unity Analytics 1.0.0com.unity.modules.vectorgraphics 1.0.0Image Conversion 1.0.0Unity Web Request 1.0.0Unity Web Request WWW 1.0.0Universal RP 17.3.0com.unity.modules.adaptiveperformance 1.0.0Unity Web Request Audio 1.0.0Unity Web Request Texture 1.0.0Unity Web Request Asset Bundle 1.0.0
README
CI Obfuscator
CI Obfuscator is a Unity Asset Obfuscator made for Unity 2020-6000.4+. It renames GameObjects in scenes and a whole bunch of asset types, all to help reduce the risk of game copies.
Platforms
Supported Editor Platforms:
- Windows
- macOS
- Linux
Supported Runtime Platforms:
- Windows
- macOS
- Linux
- iOS (untested)
- Android
Third-Party Notices
CI Obfuscator uses AssetsTools.NET to modify assets during build time.
It is licensed under the MIT license.
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