UnityBloom
Unity Bloom效果的五种实现方式,原理分析和性能对比,实现Mask Bloom功能,对项目提供使用决策。
Unity Bloom效果的五种实现方式,原理分析和性能对比,实现Mask Bloom功能,对项目提供使用决策。
Unity卡通渲染海水效果,适合移动端高性能需求。
实现Unity地形纹理优化,达到突破OpenGLES16层纹理采样限制,同时减少采样数量提高性能。

EasyGrass enables efficient terrain grass export and rendering in Unity. The package provides streamlined workflows for converting terrain grass data and optimizing its performance through advanced rendering techniques, making it ideal for projects requiring large-scale foliage with maintained visual quality and performance.

Point & Click Action RPG - Intermediate / Advanced Unity C# Game Development

UIBigMap provides a comprehensive large-scale map UI system for Unity games with three distinct states: locked, unlocked, and selected. Each state displays with different colors, and unlocked areas support selection with outline rendering, enabling intuitive world exploration and progression mechanics.

SelectiveBloomURP implements localized bloom post-processing for Universal Render Pipeline, enabling selective bloom effects on specific objects or screen regions. Features precise control over bloom intensity, threshold, and affected areas, allowing developers to create atmospheric lighting effects without applying bloom globally. Optimized for URP, it provides an efficient solution for enhancing visual quality in games with targeted glow effects on UI elements, emissive surfaces, or environmen

SkillWarning implements skill indicator and warning effects using Decal technology, designed specifically for Universal Render Pipeline (URP). Enables developers to create visual pre-warning indicators for skill areas of effect, helping players anticipate incoming attacks or effects in combat-based games.

This repo represents the ideal starting point for new OOP Unity projects. It includes best practices for project structure and C# coding standards.
A multi-threaded GOAP system for Unity
Unity早期的标准资源

Monitor and visualize PlayableGraphs in real-time within the Unity Editor. This tool displays graph topology, node details, and playback progress for animation and audio clips, with support for manual layout adjustment and large graph optimization. Essential for debugging complex animation systems and understanding PlayableGraph structures.
Projection Decals for Unity's Universal Render Pipeline.
Simple and robust progress bar components for Unity uGUI.

SelectiveBloom enables selective bloom effects on specific objects and global scene brightness adjustment in Unity. Control bloom intensity per-object or scene-wide to enhance visual quality and create atmospheric lighting effects without affecting entire scenes uniformly. Ideal for highlighting key elements, creating glowing effects on UI or gameplay objects, and fine-tuning post-processing aesthetics with granular control.
A bunch of Unity basic missing features
No description provided
AI-powered bridge connecting LLMs and advanced AI agents to the Unity Editor via the Model Context Protocol (MCP). Chat with AI to generate code, debug errors, and automate game development tasks directly within your project.
Kiro editor integration for supporting Kiro as code editor for unity. Adds support for generating csproj files for intellisense purposes, auto discovery of installations, etc.